EObjectChart
The EObjectChart enumerated type is used to determine the how an asset should appear when generating a map’s chart view. Most of the enumerators corresponds to a specific pixel coordinate on either the Height_Strip or Layer_Strip of a map’s Charts.unity3d file.
Enumerators
NONE: Use the default for this asset.
GROUND: Use (20, 0) from the Height_Strip.
IGNORE: Skip this asset, and use whatever is underneath.
HIGHWAY: Use (0, 0) from the Layer_Strip.
ROAD: Use (1, 0) from the Layer_Strip.
STREET: Use (2, 0) from the Layer_Strip.
PATH: Use (3, 0) from the Layer_Strip.
LARGE: Use (15, 0) from the Layer_Strip.
MEDIUM: Use (16, 0) from the Layer_Strip.
WATER: Use (0, 0) from the Height_Strip.
CLIFF: Use (4, 0) from the Layer_Strip.