Animation๏ƒ

Unturnedโ€™s character rig is terrible โ€“ so using existing animations is recommended for your sanity.

Export๏ƒ

  1. Ensure scene unit system is metric with unit scale set to 1.0 and length set to meters.

  2. Select the Skeleton node.

  3. File > Export > FBX

  4. Selected Objects: True

  5. Apply Scale: FBX Units Scale

  6. Add Leaf Bones: False

  7. Primary Bone Axis: +X

  8. Secondary Bone Axis: -Y

Note that the Item.prefab from Unity is attached to the left or right hook with a local rotation of (0, 0, 90).