Master Bundle Pointer
Identifies a Unity asset like a prefab, material or audio clip within a master bundle.
In *.asset files
MasterBundle
: File name of the asset bundle exported from Unity. Should match the Asset_Bundle_Name
configured in the MasterBundle.dat
file.
AssetPath
: File path of the Unity asset e.g. *.prefab,
*.mat,
*.png,
*.ogg, etc. Relative to the Asset_Prefix
path configured in the MasterBundle.dat
file.
"MyMasterBundlePtr"
{
"MasterBundle" "core.masterbundle"
"AssetPath" "path/to/file.extension"
}
If the asset default master bundle should be used then the path can be specified inline:
"MyMasterBundlePtr" "path/to/file.extension"
Alternatively, the name of a master bundle can be prefixed to the inline path:
"MyMasterBundlePtr" "core.masterbundle:path/to/file.extension"