Crafting Blacklist Assets
Prevents specific items or blueprints from being used while crafting. They are hidden from the item quick actions menu and recipe list.
Type string: SDG.Unturned.CraftingBlacklistAsset
Input_Items array of Item Asset Pointers: Any blueprints consuming these items cannot be crafted. For example (blacklisted items are highlighted):
1Input_Items
2[
3 // Orange Hoodie
4 "GUID" "67c76cdf16024bf68b6e5d14d4c617ab"
5
6 // Individual items can also be enclosed in brackets { }
7 {
8 // Eaglefire
9 GUID b03d581a5c1a490f995f8deba57b0f17
10 }
11
12 // Jeans
13 dab78cc4d66645bfb8169be7c15cf876
14 55c69817a31448b685c7f788ec7d2d0c
15 bdae9d26ca704d729b2b0f34812d2a36
16 67a6ec52e4b24ffd89f75ceee0eb5179
17]
Output_Items array of Item Asset Pointers: Any blueprints generating these items cannot be crafted.
Blueprints array: Prevent specific individual blueprints from being crafted. Each entry has an Item
Asset Pointer and Blueprint
index. For example, to prevent the Chef Hat from being salvaged:
Blueprints
[
{
Item a6099002318e4d58b8e59d431bcf1b8a
Blueprint 0
}
]
Allow_Core_Blueprints bool: Defaults to true
. If false
, blueprints from the vanilla/built-in items are not allowed.