Crafting Blacklist Assets

Prevents specific items or blueprints from being used while crafting. They are hidden from the item quick actions menu and recipe list.

Type string: SDG.Unturned.CraftingBlacklistAsset

Input_Items array of Item Asset Pointers: Any blueprints consuming these items cannot be crafted.

Input_Items
[
        ### this is a GUID number ###
        ### guid ###
        {
                // eaglefire
                GUID b03d581a5c1a490f995f8deba57b0f17
        }
        ### another GUID number ###
]

Output_Items array of Item Asset Pointers: Any blueprints generating these items cannot be crafted.

Blueprints array: Prevent specific individual blueprints from being crafted. Each entry has an Item Asset Pointer and Blueprint index. For example, to prevent the Chef Hat from being salvaged:

Blueprints
[
        {
                Item a6099002318e4d58b8e59d431bcf1b8a
                Blueprint 0
        }
]

Allow_Core_Blueprints bool: Defaults to true. If false, blueprints from the vanilla/built-in items are not allowed.