Crafting Blacklist Assets
Prevents specific items or blueprints from being used while crafting. They are hidden from the item quick actions menu and recipe list.
Type string: SDG.Unturned.CraftingBlacklistAsset
Input_Items array of Item Asset Pointers: Any blueprints consuming these items cannot be crafted.
Input_Items
[
### this is a GUID number ###
### guid ###
{
// eaglefire
GUID b03d581a5c1a490f995f8deba57b0f17
}
### another GUID number ###
]
Output_Items array of Item Asset Pointers: Any blueprints generating these items cannot be crafted.
Blueprints array: Prevent specific individual blueprints from being crafted. Each entry has an Item
Asset Pointer and Blueprint
index. For example, to prevent the Chef Hat from being salvaged:
Blueprints
[
{
Item a6099002318e4d58b8e59d431bcf1b8a
Blueprint 0
}
]
Allow_Core_Blueprints bool: Defaults to true. If false, blueprints from the vanilla/built-in items are not allowed.