EObjectChart
The EObjectChart enumerated type is used to determine the how an asset should appear when generating a map’s chart view. Most of the enumerators corresponds to a specific pixel coordinate on either the Height_Strip or Layer_Strip of a map’s Charts.unity3d file.
Enumerators
Named Value |
Description |
---|---|
|
Use the default for this asset. |
|
Use (20, 0) from the Height_Strip. |
|
Skip this asset, and use whatever is underneath. |
|
Use (0, 0) from the Layer_Strip. |
|
Use (1, 0) from the Layer_Strip. |
|
Use (2, 0) from the Layer_Strip. |
|
Use (3, 0) from the Layer_Strip. |
|
Use (15, 0) from the Layer_Strip. |
|
Use (16, 0) from the Layer_Strip. |
|
Use (0, 0) from the Height_Strip. |
|
Use (4, 0) from the Layer_Strip. |