Unturned’s character rig is terrible – so using existing animations is recommended for your sanity.


  1. Ensure scene unit system is metric with unit scale set to 1.0 and length set to meters.

  2. Select the Skeleton node.

  3. File > Export > FBX

  4. Selected Objects: True

  5. Apply Scale: FBX Units Scale

  6. Add Leaf Bones: False

  7. Primary Bone Axis: +X

  8. Secondary Bone Axis: -Y

Note that the Item.prefab from Unity is attached to the left or right hook with a local rotation of (0, 0, 90).