Zombie Difficulty Assets
Override the difficulty settings for zombies in a navmesh. For reference, official ZombieDifficulty.asset files can be found at ...\Steam\steamapps\common\Unturned\Bundles\Assets\Zombie_Difficulty
.
Properties Reference
Type string: SDG.Unturned.ZombieDifficultyAsset
Overrides_Spawn_Chance bool: Whether or not the spawn chance for zombies in the navmesh should be overridden by the values set in this asset. For example, it may be useful to set this to false
if you only wanted to tweak properties not related to spawn chances, such as the damage thresholds for stuns. Defaults to true.
Mega_Stun_Threshold int: Override the damage threshold for a hit to cause a stun.
Normal_Stun_Threshold int: Override the damage threshold for a hit to cause a stun.
Allow_Horde_Beacon bool: Whether or not Horde Beacons can be placed in the navmesh. Defaults to true.
Spawn Chance Properties
Crawler_Chance float: Decimal-to-percent chance for the zombie to be a Crawler. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Sprinter_Chance float: Decimal-to-percent chance for the zombie to be a Sprinter. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Flanker_Chance float: Decimal-to-percent chance for the zombie to be a Flanker. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Burner_Chance float: Decimal-to-percent chance for the zombie to be a Burner. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Acid_Chance float: Decimal-to-percent chance for the zombie to be a Acid Spitter. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Boss_Electric_Chance float: Decimal-to-percent chance for the zombie to be a Lightningstrike Zombie Boss. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Boss_Wind_Chance float: Decimal-to-percent chance for the zombie to be a Groundpounder Zombie Boss. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Boss_Fire_Chance float: Decimal-to-percent chance for the zombie to be a Flamethrower Zombie Boss. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Spirit_Chance float: Decimal-to-percent chance for the zombie to be a Spirit. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
DL_Red_Volatile_Chance float: Decimal-to-percent chance for the zombie to be a Volatile. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
DL_Blue_Volatile_Chance float: Decimal-to-percent chance for the zombie to be a Blue Volatile. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Boss_Elver_Stomper_Chance float: Decimal-to-percent chance for the zombie to be a Stomper Zombie Boss. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.
Boss_Kuwait_Chance float: Decimal-to-percent chance for the zombie to be an Evil Eye Zombie Boss. Defaults to 0. Requires Overrides_Spawn_Chance
to be true.