Currency Assets
Any collection of items with different numeric values can be associated together in a Currency asset. NPCs can then automatically convert between the different items, and vendor menus can display information using the linked currency. This is intended to be useful beyond real-world currencies, e.g. bartering ammunition.
Asset Setup
The currency asset defines how numbers are formatted, which items make up the currency, and their individual values. An example can be found at Bundles/Items/Supplies/CanadianCurrency.asset.
Type string: SDG.Unturned.CurrencyAsset
ValueFormat string: String to format numeric value into. For example “${0:N0} CAD” is the vanilla Canadian currency format.
DefaultConditionFormat string: If an NPC currency condition does not specify a formatting string this is used as the default. {0} is the total value held in the player’s inventory, and {1} is the condition value. For example “${0:N0}/{1:N0} CAD” is the vanilla Canadian currency format.
Entries: Array of items in the currency. Each has an Item GUID and Value integer. Optionally Is_Visible_In_Vendor_Menu bool can be false to hide the item from the NPC vendor currency list. For example these are the $10 and $20 notes in the Canadian currency:
{
"Item"
{
"GUID" "b6b87dfad5f342dc91bbb2de950f56ee"
}
"Value" "10"
}
{
"Item"
{
"GUID" "3b9847bb328d445495b64be9e5ea9400"
}
"Value" "20"
}
To link a vendor with a currency set the vendor asset’s Currency to the currency asset’s GUID. Vendors display all of the items sorted from lowest to highest value.
NPC Logic
Conditions can use the Currency type to require different total amounts in the player’s inventory. Rewards can use the Currency type as well to grant amounts. Refer to Conditions documentation and Rewards documentation for documentation.
Testing
The built-in “give” command accepts currency GUIDs as an alternative to item IDs. For example the following grants $1,000 CAD to the local player:
/give 5150ca8f765d4a68bfe54912146da410/1000