Unturned
About
Getting Started
Launch Options
Steam Workshop
Introduction to Modding
Asset Bundles
Asset Definitions
Data File Format
Asset Validation
Asset Bundle Custom Data
Curated Items
Animation
Layers
Mod Hooks
Upgrading Unity Version
Asset Manual
Airdrop Assets
Animal Assets
Character Mesh Replacement
Crafting Blacklist Assets
Currency Assets
Effect Assets
Foliage Assets
🗀 Item Assets
Level Assets
Material Palette Assets
🗀 NPC Assets
Object Assets
Outfit Assets
Physics Material Assets
Redirector Assets
Resource Assets
Spawn Assets
Stereo Song Assets
Vehicle Assets
Vehicle Physics Profile Assets
Vehicle Redirector Assets
Weather Assets
Zombie Difficulty Assets
Mapping
Charts
Curated Maps
Editor Asset Redirectors
Favorite Searches
Level Batching
Level Config
Manual Object Culling
Servers & Programming
Bookmark Host
Command IO
Debugging Exceptions
Dedicated Workshop Update Monitor
Fake IP
Game Server Login Tokens
Glazier
OpenMod
Port Forwarding
Rocket
Server Auto Restart
Server Codes
Server Hosting
Server Hosting Rules
Server Update Notifications
Data Types
C# Built-in Types
Asset Pointer
Bitmask
Color
🗀 Enumerated Types
Flag
GUID
Master Bundle Pointer
Rich Text
🗀 Structs
PlayerSpotLightConfig
Vector3
Miscellaneous
Unity Project
Unturned
🗀 Structs
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🗀 Structs
PlayerSpotLightConfig