Master Bundle Pointer

Identifies a Unity asset like a prefab, material or audio clip within a master bundle.

In *.asset files

MasterBundle: File name of the asset bundle exported from Unity. Should match the Asset_Bundle_Name configured in the MasterBundle.dat file.

AssetPath: File path of the Unity asset (e.g., *.prefab, *.mat, *.png, or *.ogg files). This path is relative to the Asset_Prefix path configured in the MasterBundle.dat file.

"MyMasterBundlePtr"
{
        "MasterBundle" "core.masterbundle"
        "AssetPath" "path/to/file.extension"
}

If the asset default master bundle should be used, then the path can be specified inline:

"MyMasterBundlePtr" "path/to/file.extension"

Alternatively, the name of a master bundle can be prefixed to the inline path:

"MyMasterBundlePtr" "core.masterbundle:path/to/file.extension"