Unturned

About

  • Getting Started
  • Launch Options
  • Steam Workshop

Introduction to Modding

  • Asset Bundles
  • Asset Definitions
  • Data File Format
  • Asset Validation
  • Asset Bundle Custom Data
  • Curated Items
  • Animation
  • Layers
  • Mod Hooks
  • Upgrading Unity Version

Creating Items

  • Introduction to Items
  • Blueprints
  • Actions
  • Arrest End Assets
  • Arrest Start Assets
  • Backpack Assets
  • Bag Assets
  • Barrel Assets
  • Barricade Assets
  • Beacon Assets
  • Blueprint Input Items
  • Blueprint Output Items
  • Box Assets
  • Caliber Assets
  • Charge Assets
  • Clothing Assets
  • Cloud Assets
  • Consumeable Assets
  • Detonator Assets
  • Farm Assets
  • Filter Assets
  • Fisher Assets
  • Food Assets
  • Fuel Assets
  • Gear Assets
  • Generator Assets
  • Glasses Assets
  • Grip Assets
  • Grower Assets
  • Gun Assets
  • Hat Assets
  • Key Assets
  • Library Assets
  • Magazine Assets
  • Map Assets
  • Mask Assets
  • Medical Assets
  • Melee Assets
  • Oil Pump Assets
  • Optic Assets
  • Pants Assets
  • Placeable Assets
  • Refill Assets
  • Sentry Assets
  • Shirt Assets
  • Sight Assets
  • Storage Assets
  • Structure Assets
  • Supply Assets
  • Tactical Assets
  • Tank Assets
  • Throwable Assets
  • Tire Assets
  • Tool Assets
  • Trap Assets
  • Vehicle Paint Tool Assets
  • Vehicle Repair Tool Assets
  • Vest Assets
  • Water Assets
  • Weapon Assets

Creating Vehicles

  • Vehicle Assets
  • Vehicle Physics Profile Assets
  • Vehicle Redirector Assets

Creating Objects

  • Object Assets
  • Material Palette Assets

NPCs and Logic

  • Introduction to NPCs
  • NPC Character Assets
  • Dialogue Assets
  • Quest Assets
  • Vendor Assets
  • Conditions
  • Rewards
  • Rewards List Assets
  • Currency Assets

Creating Miscellaneous Assets

  • Airdrop Assets
  • Animal Assets
  • Character Mesh Replacement
  • Crafting Assets
  • Crafting Blacklist Assets
  • Effect Assets
  • Foliage Assets
  • Road Assets
  • Level Assets
  • Mythical Effect Assets
  • Outfit Assets
  • Physics Material Assets
  • Redirector Assets
  • Resource Assets
  • Server Browser Curation Assets
  • Spawn Assets
  • Stereo Song Assets
  • Tag Assets
  • Weather Assets
  • Zombie Difficulty Assets

Mapping

  • Charts
  • Curated Maps
  • Editor Asset Redirectors
  • Favorite Searches
  • Level Batching
  • Level Config
  • Manual Object Culling

Servers & Programming

  • ★ Setting up a Server
  • ★ Using SteamCMD (Advanced Setup)
  • ★ Server Hosting Rules
  • Bookmark Host
  • Command IO
  • Debugging Exceptions
  • Dedicated Workshop Update Monitor
  • Fake IP
  • Game Server Login Tokens
  • Glazier
  • OpenMod
  • Port Forwarding
  • Rocket
  • Server Auto Restart
  • Server Browser Curation
  • Server Codes
  • Server Update Notifications

Data Types

  • C# Built-in Types
  • Asset Pointer
  • Bitmask
  • Color
  • 🗀 Enumerated Types
    • EAssetType
    • EBatteryMode
    • EItemOrigin
    • EItemRarity
    • EItemType
    • ELightingVision
    • ENPCHoliday
    • EObjectChart
    • EObjectType
    • ESlotType
  • Flag
  • GUID
  • Master Bundle Pointer
  • Rich Text
  • 🗀 Structs
  • Vector3

SDG / Project Info

  • Source Code
  • Using Git
  • Unity Project
  • Dat Editing Code
  • Legacy ID Availability
  • Testing Steam Items
Unturned
  • 🗀 Enumerated Types
  • View page source

🗀 Enumerated Types

  • EAssetType
  • EBatteryMode
  • EItemOrigin
  • EItemRarity
  • EItemType
  • ELightingVision
  • ENPCHoliday
  • EObjectChart
  • EObjectType
  • ESlotType
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