EObjectChart

The EObjectChart enumerated type is used to determine the how an asset should appear when generating a map’s chart view. Most of the enumerators corresponds to a specific pixel coordinate on either the Height_Strip or Layer_Strip of a map’s Charts.unity3d file.

Enumerators

Named Value

Description

None

Use the default for this asset.

Ground

Use (20, 0) from the Height_Strip.

Ignore

Skip this asset, and use whatever is underneath.

Highway

Use (0, 0) from the Layer_Strip.

Street

Use (1, 0) from the Layer_Strip.

Road

Use (2, 0) from the Layer_Strip.

Path

Use (3, 0) from the Layer_Strip.

Large

Use (15, 0) from the Layer_Strip.

Medium

Use (16, 0) from the Layer_Strip.

Water

Use (0, 0) from the Height_Strip.

Cliff

Use (4, 0) from the Layer_Strip.