Placeable Assets
The ItemPlaceableAsset class is a base class that other classes are derived from. Placeables are able to be placed by players.
This inherits the ItemAsset class.
Placeable Asset Properties
ExplosionEffect_CopyModelPosition bool: If true, effect spawns exactly at the model position without any offset. Defaults to false for backwards compatibility.
ExplosionEffect_CopyModelRotation bool: If true, effects spawns with same rotation as the model. Defaults to false for backwards compatibility.
Item_Dropped_On_Destroy Asset Pointer: Item asset or spawn table for items dropped when destroyed.
This property can also be set to a string value of this, which will use the the owning item’s GUID. Useful to avoid accidentally writing the wrong ID.
Min_Items_Dropped_On_Destroy int: Minimum number of items to drop when destroyed. Defaults to 0.
Max_Items_Dropped_On_Destroy int: Maximum number of items to drop when destroyed. Defaults to 0.
Items_Dropped_On_Destroy int: Shorthand for setting both Min_Items_Dropped_On_Destroy and Max_Items_Dropped_On_Destroy.
Min_Items_Recovered_On_Salvage int: Minimum number of items to receive when picked up below 100% health. Defaults to 1.
Max_Items_Recovered_On_Salvage int: Maximum number of items to receive when picked up below 100% health. Defaults to 1.
Items_Recovered_On_Salvage int: Shorthand for setting both Min_Items_Recovered_On_Salvage and Max_Items_Recovered_On_Salvage.
Min_Items_Recovered_On_Salvage_Full_Health int: Minimum number of items to receive when picked up at 100% health. Defaults to 1.
Max_Items_Recovered_On_Salvage_Full_Health int: Maximum number of items to receive when picked up at 100% health. Defaults to 1.
Items_Recovered_On_Salvage_Full_Health int: Shorthand for setting both Min_Items_Recovered_On_Salvage_Full_Health and Max_Items_Recovered_On_Salvage_Full_Health.
PlaceableProvidesCraftingTags list of Asset Pointer: Tag Assets available to nearby players for blueprint requirements. Tags are listed in the item description as “crafting capabilities.”
For example, the vanilla Brick Oven provides two tags:
PlaceableProvidesCraftingTags
[
// Heat Source (for backwards compatibility)
20f30322bbcc4b01a4f116d22b24c21a
// Enclosed Heat Source
d2cc65b749e5477f95103601df89cdbc
]
SalvageItem Asset Pointer: Override the default salvaging behavior by pointing to a specific item or spawn table that should be added when salvaging a placeable that is below 100% health. By default, this property will choose a random item used in the placeable’s blueprints.
SalvageItem_FullHealth Asset Pointer: Defaults to self. Overrides the default pickup behavior by pointing to a specific item or spawn table that should be added when salvaging a placeable that is at 100% health.
This property can also be set to a string value of this, which will use the the owning item’s GUID. Useful to avoid accidentally writing the wrong ID.