Material Palette Assets

The MaterialPaletteAsset type allows an object to have multiple potential materials that it can use. A random material from the material palette is chosen every time the object is spawned in the level editor. In the level editor, material palettes can also be manually assigned to a selected object.

Metadata

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type string: SDG.Unturned.MaterialPaletteAsset

Material Palette Properties

Materials array of Master Bundle Pointer dictionaries: Each dictionary in the list should point to a material bundled in Unity.

"Asset"
{
        "Materials"
        [
                {
                        "Name" "core.masterbundle"
                        "Path" "Objects/Material_Palettes/House/House_00.mat"
                }
                {
                        "Name" "core.masterbundle"
                        "Path" "Objects/Material_Palettes/House/House_01.mat"
                }
        ]
}