Food Assets
Food items are created from the ItemFoodAsset class. They can be consumed by the player.
This inherits the ConsumeableAsset class.
Item Asset Properties
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Food
)
Useable enum (Consumeable
)
ID uint16: Must be a unique identifier.
Food Asset Properties
Food have no unique asset properties. Refer to parent classes for additional properties.