Food Assets

Food items are created from the ItemFoodAsset class. They can be consumed by the player.

This inherits the ConsumeableAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Food)

Useable enum (Consumeable)

ID uint16: Must be a unique identifier.

Food Asset Properties

Food have no unique asset properties. Refer to parent classes for additional properties.