Fuel Assets

Fuel items (or “fuel canisters”) are created from the ItemFuelAsset class. They are useables able to siphon, store, and deposit fuel.

This inherits the ItemAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Fuel)

Useable enum (Fuel)

ID uint16: Must be a unique identifier.

Fuel Asset Properties

Always_Spawn_Full bool: If true, this item will always spawn filled at full capacity.

Delete_After_Filling_Target bool: If true, this item is removed from the player’s inventory after adding fuel to target.

Fuel uint16: Maximum units of fuel that can be stored in the fuel canister.