Throwable Assets

Throwables are created from the ItemThrowableAsset class. They can be thrown by players. Throwables cannot be used in any safezones that disallow weapons.

This inherits the WeaponAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Throwable)

Useable enum (Throwable)

ID uint16: Must be a unique identifier.

Throwable Asset Properties

Boost_Throw_Force_Multiplier float: A multiplier on the amount of throwing force when the player has the β€œOlympic” random boost. Defaults to 1.4.

Explode_On_Impact flag: Specified if the throwable should immediately detonate upon impact. Robotic turrets using Mode Friendly will target players holding a throwable that has this flag.

Explosion uint16 or GUID: ID or GUID of explosion effect to play upon detonation.

Explosion_Launch_Speed float: Velocity at which players are launched by area-of-effect explosions. Defaults to Player_Damage Γ— 0.1.

Explosive flag: Specified if the throwable should have an area-of-effect explosion. Robotic turrets using Mode Friendly will target players holding a throwable that has this flag.

Flash flag: Specified if the throwable should cause a flashbang effect for players caught within the area-of-effect. Robotic turrets using Mode Friendly will target players holding a throwable that has this flag.

Fuse_Length float: A timer, in seconds, for the fuse length. Defaults to 180 seconds. If the throwable has the Explosive flag or the Flash flag, then it defaults to 2.5 seconds instead.

Sticky flag: Specified if the throwable should stick to the environment, barricades, and structures.

Strong_Throw_Force float: The amount of force throwables are thrown with when performing a strong throw, measured in Newtons. Defaults to 1100.

Weak_Throw_Force float: The amount of force throwables are thrown with when performing a weak throw, measured in Newtons. Defaults to 600.