Blueprint Output Items
Configuration for a produced item in a blueprint.
Value Format
For straightforward cases, a simple one-liner format is supported:
{ID}
{ID} x {Amount}
this
this x {Amount}
Examples:
// Canned Beans:
78fefdd23def4ab6ac8301adfcc3b2d4
// Or, using Canned Beans' legacy ID:
13
// Two cans of beans:
13 x 2
// Owning asset:
this
// Two of owning asset:
this x 2
Dictionary Format
Unlike the shorter format above, using these properties requires the { }
dictionary format. For example:
OutputItems
[
{
// First output item properties
}
{
// Second output item properties
}
]
Properties
Property Name |
Type |
Default Value |
---|---|---|
|
||
|
Amount uint8 1
Quantity of this item created by the blueprint. Minimum value of one.
ID Asset Pointer to Item Asset
This property can also be set to a string value of this
, which will use the the owning asset’s ID. Useful for blueprints creating the owning asset to avoid accidentally writing the wrong ID.
Origin EItemOrigin Craft
A kludge to override certain spawning properties. For example, setting the origin to Admin
will cause items to spawn at full quality.