ENPCHoliday

The ENPCHoliday enumerated type consists of all of the game’s recognized holidays or seasonal events. You can find the duration of scheduled seasonal events in the Client.log file generated after launching the game, or in the HolidayUtil.cs source file.

The start and end times for all holidays are relative to the player’s local time, meaning they are affected by timezones. For Lunar New Year, the start and end dates are automatically calculated and the holiday’s duration is set in the game’s Status.json file.

Note

Some assets only support a few of the game’s recognized holidays. Notably: Landscape Material Assets only support Halloween, Christmas, and April Fools’ Day.

Enumerators

Named Value

Description

Duration

None

Represents no holiday or seasonal event.

Halloween

Corresponds to the Halloween holiday.

October 20, 2025 (00:00) – November 1, 2025 (12:00)

Christmas

Corresponds to the Christmas holiday, and other holidays within the festive season.

December 7, 2025 (00:00) – January 2, 2026 (12:00)

April_Fools

Corresponds to the April Fools’ Day holiday.

April 1, 2025 (00:00) – April 1, 2025 (23:59:59)

Valentines

Corresponds to the Valentine’s Day holiday.

February 14, 2025 (00:00) – February 14, 2025 (23:59:59)

Pride_Month

Corresponds to Pride Month, a month-long observance in June.

June 1, 2025 (00:00) – June 30, 2025 (23:59:59)

Lunar_New_Year

Corresponds to the Lunar New Year holiday.

Varies based on the Chinese calendar, being calculated as the day before Lunar New Year to 15 days after Lunar New Year. For example: January 28, 2025 (00:00) – February 13, 2025 (23:59:59).

Unturned_Anniversary

Corresponds to the game’s anniversary on Steam.

July 7, 2025 (00:00) – July 7, 2025 (23:59:59)

Max

Only used/implemented in the game’s source code – no practical use for game assets.