Backpack Assets
Backpacks are created from the ItemBackpackAsset class. They can be worn by players and zombies, and occupy the player’s “backpack” slot.
Game Data File
The ItemBackpackAsset class inherits properties from the ItemBagAsset class. Properties that are required (or recommended) are listed in the table below.
Class |
Property Name |
Required Value |
|---|---|---|
|
||
|
Some inherited properties behave differently when used by this class. Notably, these are:
- Armor (from ItemClothingAsset). Backpacks do not cover any body part(s) when worn, so this property has no effect.
- InventoryAudio (from ItemAsset). Defaults to
Sounds/Inventory/LightMetalEquipment.assetwhen Width or Height are less than3. ToSounds/Inventory/MediumMetalEquipment.assetwhen less than6. Otherwise, toSounds/Inventory/HeavyMetalEquipment.asset.
Properties
Backpacks have no unique properties. Refer to parent classes for additional properties instead.