Backpack Assets
The ItemBackpackAsset class is used by clothing items occupying the “backpack” slot. Backpacks can be worn by players and zombies.
Game Data File
The ItemBackpackAsset class inherits properties from the ItemBagAsset class. Properties that are required (or recommended) are listed in the table below.
Class |
Property Name |
Required Value |
---|---|---|
|
||
|
Some inherited properties behave differently when used by this class. Notably, these are:
- Armor (from ItemClothingAsset). Backpacks do not cover any body part(s) when worn, so this property has no effect.
- InventoryAudio (from ItemAsset). Defaults to
Sounds/Inventory/LightMetalEquipment.asset
when Width or Height are less than3
. ToSounds/Inventory/MediumMetalEquipment.asset
when less than6
. Otherwise, toSounds/Inventory/HeavyMetalEquipment.asset
.
Properties
Backpacks have no unique properties. Refer to parent classes for additional properties instead.