Food Assets
Food is irreversibly consumed by the player on use, and directly affect a player’s stats such as food or health.
This inherits the ConsumeableAsset class.
Item Asset Properties
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Food
)
Useable enum (Consumeable
)
ID uint16: Must be a unique identifier.
Food Asset Properties
Food have no unique asset properties. Refer to parent classes for additional properties.