Storage Assets
Storages (localized as “item storages”) are placeables used to store items.
This inherits the BarricadeAsset class.
Item Asset Properties
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Storage
)
Useable enum (Barricade
)
Build enum (Storage
, Storage_Wall
)
ID uint16: Must be a unique identifier.
Storage Asset Properties
Display flag: If specified, the first item in the storage will be visibly displayed.
Should_Close_When_Outside_Range bool: Whether or not the storage should automatically close when the player is outside of the interaction range. Defaults to false.
Storage_X byte: Number of columns (horizontal storage space). Defaults to 0.
Storage_Y byte: Number of rows (vertical storage space). Defaults to 0.