Throwable Assetsο
Throwables can be thrown by players. Throwables cannot be used in any safezones that disallow weapons.
This inherits the WeaponAsset class.
Item Asset Propertiesο
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Throwable
)
Useable enum (Throwable
)
ID uint16: Must be a unique identifier.
Throwable Asset Propertiesο
Boost_Throw_Force_Multiplier float: A multiplier on the amount of throwing force when the player has the βOlympicβ random boost. Defaults to 1.4.
Explode_On_Impact flag: Specified if the throwable should immediately detonate upon impact. Robotic turrets using Mode Friendly
will target players holding a throwable that has this flag.
Explosion uint16 or GUID: ID or GUID of explosion effect to play upon detonation.
Explosion_Launch_Speed float: Velocity at which players are launched by area-of-effect explosions. Defaults to Player_Damage Γ 0.1
.
Explosive flag: Specified if the throwable should have an area-of-effect explosion. Robotic turrets using Mode Friendly
will target players holding a throwable that has this flag.
Flash flag: Specified if the throwable should cause a flashbang effect for players caught within the area-of-effect. Robotic turrets using Mode Friendly
will target players holding a throwable that has this flag.
Fuse_Length float: A timer, in seconds, for the fuse length. Defaults to 180 seconds. If the throwable has the Explosive
flag or the Flash
flag, then it defaults to 2.5 seconds instead.
Sticky flag: Specified if the throwable should stick to the environment, barricades, and structures.
Strong_Throw_Force float: The amount of force throwables are thrown with when performing a strong throw, measured in Newtons. Defaults to 1100.
Weak_Throw_Force float: The amount of force throwables are thrown with when performing a weak throw, measured in Newtons. Defaults to 600.