Shirt Assets
Shirts can be worn by players and zombies.
This inherits the BagAsset class.
Item Asset Properties
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Shirt
)
Useable enum (Clothing
)
ID uint16: Must be a unique identifier.
Shirt Asset Properties
Ignore_Hand flag: Specified if shirt should ignore a player’s left-handed setting.
Body Mesh Replacements
For the full documentation, refer to the Character Mesh Replacement documentation.
Has_1P_Character_Mesh_Override bool: A prefab named “Character_Mesh_1P_Override_0” should be loaded. Defaults to false.
Character_Mesh_3P_Override_LODs uint16: Number of prefabs to load for each LOD index. Defaults to 0.
Has_Character_Material_Override bool: A material named “Character_Material_Override” should be loaded to replace the first-person and third-person mesh materials. Defaults to false.