Mask Assets

Masks can be worn by players and zombies.

This inherits the GearAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Mask)

Useable enum (Clothing)

ID uint16: Must be a unique identifier.

Mask Asset Properties

Earpiece flag: Specified if mask allows for listening on communications by walkie-talkie.

FilterDegradationRateMultiplier float32: Multiplier for how quickly deadzones deplete a gasmask’s filter quality. For example, 2 is faster (2x) and 0.5 is slower.