Barrel Assets
Barrel attachments are inventory items that can be attached to ranged weapons.
This inherits the CaliberAsset class.
Game Data File
Barrel attachments inherit properties from the CaliberAsset class, which in turn inherits properties from the ItemAsset class. Properties that are required to be included are listed in the table below.
Class |
Property Name |
Required Value |
---|---|---|
|
Properties
Property Name |
Type |
Default Value |
---|---|---|
|
||
See description |
||
|
Property Descriptions
Ballistic_Drop float32 1
Note
Moved to Caliber Asset.
Braked flag
Muzzle flash should be hidden.
Durability uint8 0
Amount of quality lost after each firing of the ranged weapon. When this value is greater than 0
, the item always has a visible item quality shown.
Gunshot_Rolloff_Distance_Multiplier float32
Multiplier on gunshot rolloff distance. Defaults to 0.5
if Silenced
, otherwise to 1
.
Silenced flag
Alerts should not be generated when firing.
Volume float32 1
Multiplier on gunfire sound volume. This is often used alongside with Silenced
, but doing so is not required.