Glasses Assetsο
Glasses can be worn by players and zombies.
This inherits the GearAsset class.
Item Asset Propertiesο
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Glasses
)
Useable enum (Clothing
)
ID uint16: Must be a unique identifier.
Glasses Asset Propertiesο
Blindfold flag: Specified if glasses should blacken the playerβs screen.
Nightvision_Allowed_In_ThirdPerson bool: If true
, nightvision works in third-person, not just first-person. Defaults to false
for backwards compatibility. Vanilla nightvision has this set to true.
Nightvision_Color color: Overrides the default color when using Vision Military
. This property supports using legacy color parsing.
Nightvision_Fog_Intensity float32: Intensity of fog while nightvision is active.
Vision ELightingVision: Determines the type of lighting vision to use. When looking to assign a custom nightvision color via the Nightvision_Color
property, you should use the Military
enumerator. When the Headlamp
enumerator is used, you can also specify properties from the PlayerSpotLightConfig struct. Defaults to None
.