Refill Assets

Refills (localized as “water canisters”) are useables able to siphon, store, and deposit water. Players can also drink from water canisters in order to restore their status bars. Water canisters have four potential states: empty, salty, dirty, or clean.

This inherits the ItemAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Refill)

Useable enum (Refill)

ID uint16: Must be a unique identifier.

Refill Asset Properties

ConsumeAudioClip Master Bundle Pointer: AudioClip to play when the consumeable is used.

Clean_Food float: Amount of food restored when drinking clean water.

Clean_Health float: Amount of health restored when drinking clean water.

Clean_Oxygen float: Amount of oxygen restored when drinking clean water.

Clean_Stamina float: Amount of stamina restored when drinking clean water.

Clean_Virus float: Amount of immunity depleted when drinking clean water.

Clean_Water float: Amount of water restored when drinking clean water.

Dirty_Food float: Amount of food restored when drinking dirty water. Defaults to the result of Clean_Food * 0.6.

Dirty_Health float: Amount of health restored when drinking dirty water. Defaults to the result of Clean_Health * 0.6.

Dirty_Oxygen float: Amount of oxygen restored when drinking dirty water. Defaults to the result of Clean_Oxygen * 0.6.

Dirty_Stamina float: Amount of stamina restored when drinking dirty water. Defaults to the result of Clean_Stamina * 0.6.

Dirty_Virus float: Amount of immunity depleted when drinking dirty water. Defaults to the result of Clean_Virus * -0.399999976.

Dirty_Water float: Amount of water restored when drinking dirty water. Defaults to the result of Clean_Water * 0.6.

Salty_Food float: Amount of food restored when drinking salty water. Defaults to the result of Clean_Food * 0.25.

Salty_Health float: Amount of health restored when drinking salty water. Defaults to the result of Clean_Health * 0.25.

Salty_Oxygen float: Amount of oxygen restored when drinking salty water. Defaults to the result of Clean_Oxygen * 0.25.

Salty_Stamina float: Amount of stamina restored when drinking salty water. Defaults to the result of Clean_Stamina * 0.25.

Salty_Virus float: Amount of immunity depleted when drinking salty water. Defaults to the result of Clean_Virus * -0.75.

Salty_Water float: Amount of water restored when drinking salty water. Defaults to the result of Clean_Water * 0.25.

Deprecated since version 3.20.9.0: Water byte: Deprecated in favor of Clean_Water. When this property is used, its value is assigned to Clean_Water instead.