Arrest Start Assets

The ItemArrestStartAsset class is used for “catcher” items, which can restrain a player. Its sister item, the “releaser”, can be used to unlock restraints. Some examples of vanilla catchers include the Handcuffs and Cable Tie.

Game Data File

Catchers inherit properties from the ItemAsset class. Any properties from parent classes that are required are listed in the table below.

Class

Property Name

Required Value

ItemAsset

GUID

ItemAsset

ID

ItemAsset

Type

Arrest_Start

ItemAsset

Useable

Arrest_Start

Properties

Property Name

Type

Default Value

Strength

uint16

0

Property Descriptions

Strength uint16 0

Number of times a player must lean in order to break free from their restraints.