Melee Assetsο
Melee weapons can be used as a source of damage. Melee weapons always show quality.
This inherits the WeaponAsset class.
Item Asset Propertiesο
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Melee
)
Useable enum (Melee
)
Slot enum (Primary
, Secondary
, Tertiary
, Any
)
ID uint16: Must be a unique identifier.
Melee Asset Propertiesο
Alert_Radius float: The radius where zombies and animals should be alerted when attacking, measured in meters. Defaults to 8.
AttackAudioClip Master Bundle Pointer: AudioClip to play when attacking.
ImpactAudioDef Master Bundle Pointer: AudioClip or OneShotAudioDefinition to play upon impact.
Light flag: Provides a toggleable flashlight, and allows for using PlayerSpotLightConfig properties.
Repair flag: Repairs barricades, structures, and vehicles.
Repeated flag: The melee weaponβs strong attack is disabled, and its weak attack will deal damage continuously.
Stamina byte: Amount of stamina depleted with each attack. Defaults to 0.
Strength float: Multiplier on the damage dealt by strong attacks.
Strong float: Multiplier for the strong attack animation length, for when to apply damage. Defaults to 0.33.
Weak float: Multiplier for the weak attack animation length, for when to apply damage. Defaults to 0.5.