Medical Assets

Medicine is irreversibly consumed by the player on use, and directly affect a player’s stats such as health or immunity.

This inherits the ConsumeableAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Medical)

Useable enum (Consumeable)

ID uint16: Must be a unique identifier.

Medical Asset Properties

Medicine have no unique asset properties. Refer to parent classes for additional properties.