Fisher Assets
Fishers (localized as “fishing poles”) are useables that allow for catching fish.
This inherits the ItemAsset class.
Item Asset Properties
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Fisher
)
Useable enum (Fisher
)
ID uint16: Must be a unique identifier.
Fisher Asset Properties
Reward_Experience_Min int32: Minimum amount (inclusive) of experience to grant upon successfully catching something. Defaults to 3.
Reward_Experience_Max int32: Maximum amount (inclusive) of experience to grant upon successfully catching something. Defaults to 3.
Reward_ID uint16: Legacy ID of the spawn table a reward should be generated from upon successfully catching something with the fishing pole.
Fishing poles can use quest rewards. Refer to Rewards documentation for additional documentation. These rewards are prefixed with Quest_
. For example, Quest_Rewards 1
.