Fisher Assets

Fishers (localized as “fishing poles”) are useables that allow for catching fish.

This inherits the ItemAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Fisher)

Useable enum (Fisher)

ID uint16: Must be a unique identifier.

Fisher Asset Properties

Reward_ID uint16: Legacy ID of the spawn table a reward should be generated from upon successfully catching something with the fishing pole.