Trap Assets

Traps are placeable damage sources.

This inherits the BarricadeAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Trap)

Useable enum (Barricade)

Build enum (Spike, Wire)

ID uint16: Must be a unique identifier.

Trap Asset Properties

Animal_Damage float: Damage dealt to animals caught within the area-of-effect explosion.

Barricade_Damage float: Damage dealt to barricades caught within the area-of-effect explosion.

Broken flag: Players who trigger the trap will be inflicted with the Broken Bones status effect.

Damage_Tires flag: This trap can pop the tires of vehicles that drive over it.

Explosion_Launch_Speed float: Launch speed of players caught within the area-of-effect explosion, in meters per second. Defaults to the value of Player_Damage * 0.1.

Explosion2 uint16 or GUID: ID or GUID of effect to play upon detonation.

Explosive flag: Specified if the trap should have an area-of-effect explosion when triggered.

Object_Damage float: Damage dealt to objects caught within the area-of-effect explosion. Defaults to the value of Resource_Damage.

Player_Damage float: Damage dealt to players caught within the area-of-effect explosion.

Range2 float: In meters, the radius of the damaging, area-of-effect explosion.

Resource_Damage float: Damage dealt to resources caught within the area-of-effect explosion.

Structure_Damage float: Damage dealt to structures caught within the area-of-effect explosion.

Trap_Cooldown float: In seconds, the time until trap is active again.

Trap_Setup_Delay float: In seconds, delay before a trap becomes active after being placed. Defaults to 0.25 seconds.

Vehicle_Damage float: Damage dealt to vehicles caught within the area-of-effect explosion.