Throwable Assets

Throwables can be thrown by players. Throwables cannot be used in any safezones that disallow weapons.

This inherits the WeaponAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Throwable)

Useable enum (Throwable)

ID uint16: Must be a unique identifier.

Throwable Asset Properties

Boost_Throw_Force_Multiplier float: A multiplier on the amount of throwing force when the player has the β€œOlympic” random boost. Defaults to 1.4.

Explode_On_Impact flag: Specified if the throwable should immediately detonate upon impact. Robotic turrets using Mode Friendly will target players holding a throwable that has this flag.

Explosion uint16 or GUID: ID or GUID of explosion effect to play upon detonation.

Explosion_Launch_Speed float: Velocity at which players are launched by area-of-effect explosions. Defaults to Player_Damage Γ— 0.1.

Explosive flag: Specified if the throwable should have an area-of-effect explosion. Robotic turrets using Mode Friendly will target players holding a throwable that has this flag.

Flash flag: Specified if the throwable should cause a flashbang effect for players caught within the area-of-effect. Robotic turrets using Mode Friendly will target players holding a throwable that has this flag.

Fuse_Length float: A timer, in seconds, for the fuse length. Defaults to 180 seconds. If the throwable has the Explosive flag or the Flash flag, then it defaults to 2.5 seconds instead.

Sticky flag: Specified if the throwable should stick to the environment, barricades, and structures.

Strong_Throw_Force float: The amount of force throwables are thrown with when performing a strong throw, measured in Newtons. Defaults to 1100.

Weak_Throw_Force float: The amount of force throwables are thrown with when performing a weak throw, measured in Newtons. Defaults to 600.