Storage Assets

Storages (localized as “item storages”) are placeables used to store items.

This inherits the BarricadeAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Storage)

Useable enum (Barricade)

Build enum (Storage, Storage_Wall)

ID uint16: Must be a unique identifier.

Storage Asset Properties

Display flag: If specified, the first item in the storage will be visibly displayed.

Should_Close_When_Outside_Range bool: Whether or not the storage should automatically close when the player is outside of the interaction range. Defaults to false.

Storage_X byte: Number of columns (horizontal storage space). Defaults to 0.

Storage_Y byte: Number of rows (vertical storage space). Defaults to 0.