Tank Assets

Tanks (localized as “liquid storages”) are placeables used to store water or fuel. Players can siphon from, or deposit into, a liquid storage with certain items. Fuel tanks require a fuel canister, while water tanks require a water canister.

This inherits the BarricadeAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Tank)

Useable enum (Barricade)

Build enum (Tank)

ID uint16: Must be a unique identifier.

Tank Asset Properties

Resource uint16: Maximum units of liquid that can be stored in the tank. One unit of water is the equivalent of one usage of a water canister. Defaults to 0.

Source enum (Fuel, None, Water): Type of liquid that can be stored in the tank.