Food Assets

Food is irreversibly consumed by the player on use, and directly affect a player’s stats such as food or health.

This inherits the ConsumeableAsset class.

Item Asset Properties

GUID 32-digit hexadecimal: Refer to GUID documentation.

Type enum (Food)

Useable enum (Consumeable)

ID uint16: Must be a unique identifier.

Food Asset Properties

Food have no unique asset properties. Refer to parent classes for additional properties.